Why China's military has turned to gaming
April 03, 2013  00:21
China's Communist Party and its more than two-million-man army aren't supposed to like video games.

Home-video consoles, that were growing in popularity through the 1990s, were officially banned in 2000 for fear that they were corrupting Chinese youth.

It was a kind of King Canute communism -- an attempt to hold back the rising tide of capitalism and the inflow of Western cultural products.

Of course, in the end it failed and the shrill warnings about "electronic heroin" were drowned out by consumer demand.

Consoles remained available on the grey market and the gaming industry simply moved online.

Today it's an industry that's worth more than 50bn Chinese RMB ($7.9bn; 5.2bn) a year and the Communist Party and its army are now well and truly in on the act.

Since its public release a few months ago, Glorious Mission, a video game initially designed for and by the Chinese military, has been downloaded more than a million times.

It might look like just another shoot 'em up blood-fest but it is, in fact, China's latest propaganda tool.



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